Town: Fìkh Js-104y Lăf

Fìkh Js-104y Lăf

Fìkh Js-104y Lăf
Example Constructi architecture.
StateFederation of Alveria
ProvenceRm-96pyohěkhka District
RegionDú̄ Fō̂rīgy Jungle
Founded1503
Community LeaderAdministrator Treshëm Zesëg̈m
Area5 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation3854 m (12644 ft)
Average Yearly Precipitation222 cm/y (87 in/y)
Population1359
Population Density271 people per km2 (679 people per mi2)
Town AuraMysticism
Naming
Native nameFìkh Js-104y Lăf
Pronunciation/ˈjanɪ/ /lə̝f/
Direct Translation[poet] [coincidence]
Translation[Not Yet Translated]

Fìkh Js-104y Lăf (/ˈjanɪ/ /lə̝f/ [poet] [coincidence]) is a subtropical Town located in the Rm-96pyohěkhka District of the Federation of Alveria.

The name Fìkh Js-104y Lăf is derived from the Constructi language, as Fìkh Js-104y Lăf was founded by Shesmegê Brîtco, who was culturaly Constructi.

Climate

Fìkh Js-104y Lăf has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Fìkh Js-104y Lăf receives an average of 222 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Js-104y Lăf covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3854 m (12644 ft) above sea level.

Overview

Fìkh Js-104y Lăf was founded durring the early 16th century in spring of the year 1503, by Shesmegê Brîtco. The establishment of Fìkh Js-104y Lăf was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Shesmegê Brîtco struck deals with nearby nations and communities to establish Fìkh Js-104y Lăf as a prison colony.

Fìkh Js-104y Lăf was built using the conventions of Constructi durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Fìkh Js-104y Lăf is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Js-104y Lăf is buildings are built arround a single crampt paverstone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Fìkh Js-104y Lăf's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Fìkh Js-104y Lăf's boondoggle-of-a-fortified wall are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Fìkh Js-104y Lăf gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Fìkh Js-104y Lăf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Js-104y Lăf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Js-104y Lăf's parks.

Fìkh Js-104y Lăf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Js-104y Lăf.

Fìkh Js-104y Lăf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Js-104y Lăf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Js-104y Lăf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Js-104y Lăf's public wards, blessings, and other arcane systems.

Fìkh Js-104y Lăf possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Fìkh Js-104y Lăf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Js-104y Lăf's natural decorations nor waterways.

Fìkh Js-104y Lăf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Js-104y Lăf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Js-104y Lăf's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Fìkh Js-104y Lăf hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Spider, Assassin (Giant) near Fìkh Js-104y Lăf are known to be more aggressive than normal.

Fìkh Js-104y Lăf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Illusion energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5476 m2
    • Cattle and Similar Creatures: 339
    • Poultry: 4077
    • Swine: 271
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 135

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 9
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

423 of Fìkh Js-104y Lăf's population work within a Foundational Occupation.

882 of Fìkh Js-104y Lăf's population do not work in a formal occupation, but do contribute to the local economy. 54 (4%) are noncontributers.

Points of Interest

Fìkh Js-104y Lăf produces something unique, a good or service that cannot be had anywhere else in the kingdom. This may be due to some unique resource found only there, or some carefully-guarded craft, or it may be a special service that can only be provided by the locals, who are somehow unique in their forms or abilities.

Fìkh Js-104y Lăf has a substantial mill pond located a short distance from town.

POI

History

The the a pair of goggles of Transmutation, an a pair of goggles imbued with great amounts of Transmutation energies was created near Fìkh Js-104y Lăf by in time immemorial, reportedly some time during the early 2nd century.

History